Tuesday, 28 August 2012

SteelSeries Sensei Fnatic review.



A mouse that has 16.8 million different LED colors for 3 different parts, has its own minicomputer that allows you to carry your preferences on-the-go and allows you to upload custom bitamps to customize it even more?  That’s the SteelSeries Sensei Fnatic mouse for you.
This mouse is great. It does have a rather dull shape, but that’s because it’s a well balanced ambidextrous mouse that gives you the exact same access to the same buttons regardless of whether you’re a righty, or of the rare kind; a lefty.
The Sensei has 7 buttons (with an 8th to access the on-board computer and screen) and specs as follows.
·                    -DPI of up to 5,700 with room for 2xDPI of 11,400.
·                   -12,000 FPS
·                   -150+ IPS
·                   -30G acceleration
·                   -16 bit true Sensor data path
·                    -Lift distance of 1-5mm
 
The Sensei is a neat piece of technology. The features that really make this mouse shine are the SteelSeries Exactlift, SteelSeries Exactaccel, SteelSeries Exactaim and the SteelSeries Freemove adjustments that can be played with to customize everything from the DPI with the Exactlens, how high you are able to lift the mouse off of the pad before it stops moving the cursor on the screen (Exactlift), as well as the amount of path correction or angle snapping of the mouse. Oh and did I forget to mention? As if all that wasn’t enough, it allows you to adjust the accelerometers in the mouse to give you more accuracy by lowering the mouse sensitivity as you decrease the movement speed, and allows the mouse to move faster as you accelerate the speed of the movement. (Nice help when you’re trying to get those long distance headshots just right, or pan the camera quickly while in a tricky HC raid.)


The SteelSeries Engine is really neat too. It gives you a very comprehensible look at what everything in the mouse does and what it’s for. –perfect for people who don’t know the entire tech -talk we now have. The program even comes with its own ‘Statistics’ section, to allow people to measure their APM!




I’ll be honest, I’m delighted with this Sensei mouse, it’s held up well so far –been bashing it for quite a while now, and it’s holding up just right. The colors are simply splendid, and the feeling you get from knowing how unique this mouse can get because of all customization it allows you to do is great.
Score:      5





Tuesday, 14 August 2012

Few thoughts about RaiderZ (Closed Beta)

So, i was given a key to the closed beta test of the upcoming MMORPG Game by Perfect World, RaiderZ, and i thought i'd write up my thoughts on the game so far, based on what i've seen in the closed beta.

RaiderZ is a fun game to play, the game's been holding up well in the beta. The game currently has 4 classes, and i'm unsure on whether more will be available in the future. -Anyway, it has your classic Tank-DPS-Caster-Healer choices available, which gives you plenty to play around with. Current level cap is 30 and the game seems to have a decent leveling rate so far, (Mind you i've only reached level 15, I don't know if there are any EXP jumps later on that will make it unbearably long, but so far, it seems like the perfect pace.) The open world experience that many similar MMOs with no auto attack lack is one of the features that really caught my eye about this game. It gives you a sense of proportion with the world, it allows you to freely explore things at your own pace, and really feel the environment changing; Rather than having to jump from a city filled with flowers and trees, to a dungeon filled with monsters and not a single plant and be left to wonder how you ended up there.
The User Interface in the game is well designed, and i really enjoy how you're able to move it around to  your liking.

RaiderZ has one major problem, though. The fact that using AoE abilities such as the Cleric's heal, where you have to target the location you want the heal to land on is VERY hard to place right while you and your party are jumping back and forth in a fight with a boss that moves around a lot (Alpha Wolf being the perfect example of this). It makes healing your allies very very hard, because you'll miss the AoE circle most of the time.

But, overall, RaiderZ is holding up well. It's a game that's easy to get used to if you've played MMOs before. I'm happy with the graphics so far, and the overall gameplay. Hopefully some of the annoying bugs will be fixed soon, but then again, it's beta! So, we must suck them up!!



Wednesday, 8 August 2012

Inversion review!

http://i.ytimg.com/vi/9he3DSOpFbE/0.jpg 


Nothing speaks awesome like a third person action packed shooter in which popping alien heads and gravity control is pretty much an everyday thing. That’s exactly what Inversion delivers to your console/PC.
Inversion delivers a great deal of action, bullets, and blood, among with many other things very well. The game has a nice immersive story, in which you, playing as David Russel, a 28-year-old rather hot-headed cop and your partner Leo Delgado will embark through as an alien invasion from an unknown enemy called the Lutadores takes place on earth.

The downfall this game has is that it does have quite a few flaws. The game itself could allow for a lot more; Inversion lacks in the visuals that follow up the scripts. Voice acting in the game are rather stiff and could perhaps be done better along with the visuals. The game doesn’t allow for much customization, as you can only carry two weapons at any one time.. and there isn’t much of an arsenal to select from to be honest.
The environment in  Inversion is all too familiar, cities in ruins, cars on fire, dead bodies everywhere;it's nothing new -and neither are the gun, they're your basic machine-guns and rifles with a superficial makeover to give them a different look, but no different feel.

Graphics wise and gameplay speaking, Inversion does hold up, though; the destroyed city does look rather well planned out, the aliens are cool nonetheless and the anti-gravity abilities do make it stand out a bit. Gameplay from a campaign point of view does play through rather well -putting bullets in aliens heads never really gets old- so I will say that despite the lack of weapon choices and ways to play with the scenery to kill Lutadores, it still holds up like a 3rd Person Shooter that is worth buying and playing.


 This game is fun to play -despite its bunch of flaws and lack of uniqueness- However it is missing a lot to make it stand out from among the horde of other shooters out there; the game has room for a lot more improvement, in all its aspects.

Score: 6/10